3 Pokemon Games That Didn't Get the Love They Warranted

In the wake of a glimpse of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching series is about as ubiquitous gaming titles around. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The ongoing excitement surrounding card prices ensures near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity annually.

However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were overshadowed by the hype of the core series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Chill Precursor

An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.


Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Mr. Jim Cole
Mr. Jim Cole

Elena Hartwell is a technology journalist and futurist with a passion for exploring how emerging technologies shape our world.